Maybe then relying on an pdf or eps output could be ditched. A 3D shader would/could then render shades into a full vector mesh. If those were possible, maybe a native "B-spline"-based mesh gradient could top that. "Paths" that are defined by B-splines -unlike in inkscape/svg specs. Probably an open 3D format and editor of NURBS. Needless to say the output is ugly -unnecessary nodes everywhere where you'd expect a simple curve. Yet it only does is render in toon style and centerline trace the result in a second go. Since polygon modells don't have an "infinitely accurate" shape and projecting the model onto a plane would result in ugly contours.īlender has an option to render polygon models to 2D vectors. My guess is that 3D would mix pretty well with 2D vector drawings, if they were all NURBS based. On the bright side Druban could take it better. You may have heard of the most popular formats STL, OBJ, FBX, COLLADA etc obj export format in illustrator you may be out of luck. object data files - whether you can get these out of illustrator cleanly is what you need to look at in the export options. Jessialpha wrote:A 3D file format is used for storing information about 3D models. Give it a go and see if you can export a.
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